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Tag Archives: Buildings

Shield Generator

“Generates a force field around the Headquarters that shields it from damage. If the generator is destroyed, the shield dissipates.” Mark 1 Mark 2 Mark 3 The Shield Generator is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 7 days after it is placed on your base. When placed anywhere ...

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Prototype Modules

Prototype Modules are used to create Prototype Defenses in the Weapon Lab. They can be obtained by winning attacks. You must have built the Weapon Lab to start collecting Prototype Modules. The only exception to this is the War Factory event. If you win Prototype Modules from the War Factory event, they will be in your Weapon Lab when you ...

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Damage Amplifier

“Amplifies the damage output of all nearby defenses using a high voltage hyperbolic gauss overdrive field.” Mark 1 Mark 2 Mark 3 The Damage Amplifier is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 12 days after it is placed on your base. This device does no damage on its ...

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Doom Cannon

“Shoots a Doom Ray that destroys most targets outright. Slow rate of fire.” Mark 1 Mark 2 Mark 3 The Doom Cannon is a prototype weapon that is built in the Weapon Lab. Like all prototype weapons, it will only last a certain amount of time after it is placed on your base. This defense has very high damage per ...

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Shock Blaster

“The Shock Blaster shoots shock bullets at a high rate of fire, dealing heavy damage and stunning the target.” Mark 1 Mark 2 Mark 3 The Shock Blaster is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 12 days after it is placed on your base. The Shock Blaster does ...

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Scorcher

“The Scorcher is a massive, armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby.” The Scorcher is unlocked at Headquarters level 18. Each Scorcher costs 12 Gunboat Energy to deploy. After attacking a building for a few seconds, the Scorcher will change targets even ...

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Supply Buildings

Supply buildings are Buildings that mostly do not serve any other purpose than providing a means for gatheringGunboat energy because all buildings give three Gunboat energy points when destroyed. The Critter Container offers a special supply. When destroyed, it not only gives three Gunboat energy points, but also gives nine Critters to help you. They are only found on bases ...

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Super Mortar 3000

“Behold, the Super Mortar 3000! It will shred your troops to ribbons! MUHAHAHA!” Level 1-4 The Super Mortar 3000 is an improved version of a Mortar. It has mechanics that are similar to the Mortar, but the Super Mortar has higher hitpoints, and damage as well as a longer range and no blind spot. It appears on Lt. Hammerman’s HQ ...

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Power Core

“Blowing up the Power Core sets off a chain reaction that destroys the whole base!” The Power Core is the target building on Power Bases similar to the Headquarters on a normal base or an Outpost on a Resource Base. This means that if the Core is destroyed, any Buildings left on the Power Base will blow up awarding the ...

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MMG 9000

“Welcome to the field test of our new and improved MMG9000: Massacre Machine Gun!” Level 1-5 The MMG 9000 is an improved version of a Machine Gun. It has the same mechanics as a Machine Gun, but the MMG has higher hitpoints, and damage as well as a longer range. It appears on Lt. Hammerman’s Base level 10, 20 (2), ...

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