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Rifleman

 “Rifleman at the ready! Basic infantry units, the Riflemen are able to deal out and withstand moderate damage. In large enough numbers, they are almost unstoppable.”

summary

  • The Rifleman is the first troop in the game. They are unlocked as soon as your game begins.
  • Riflemen are good average troops with moderate HP, damage, and attack range.
  • They require the lowest amount of space in the Landing Craft of any troop.

off_str

  • The Rifleman is effective when deployed in large numbers.
  • The Rifleman is effective when used with Heavies acting as meat shields.
    • Using Heavies as meat shields will allow them to take most of the damage while the Riflemen behind them deal the damage, as Heavies don’t do much damage themselves. Be warned that because Riflemen walk so close behind Heavies, they are likely to be hit by Rocket Launchers, Machine Guns, and Mortars that fire at your Heavies even when the Heavies are in front of them.
  • Another great strategy is Rifle-Medic. Riflemen have moderate health, so Medics will be able to heal up most of the damage that the Riflemen take from splash damage defenses. Medics’ healing does have a splash effect, so they can heal Riflemen faster than any other unit.
  • The Rifleman is great to use against the Cannon and Boom Cannon as these defenses are single target, and Riflemen can easily overwhelm them.
  • Riflemen are weak against Machine Guns, Mortars, Flamethrowers, and Rocket Launchers.
  • Due to their large numbers and shorter range, Riflemen can be used to protect Tanks from Cannons and Boom Cannons.
  • Use a Barrage on large groups of Mines to prevent them from killing your Riflemen quickly.

def_str

  • A group of Riflemen’s number one enemy is the Rocket Launcher, so place it well behind other defenses.
  • The Mortar is effective in taking out large numbers of Riflemen, but it fires very slowly. Having a Machine Gun in front of a Mortar will cause the Riflemen to target the Machine Gun (in the absence of a Flare), giving the Mortar more time to fire at the Riflemen.
  • Place the Mortar behind various buildings so that it is difficult for the Riflemen to reach the Mortar without having any casualties, the same goes for any other slow-firing defense.
  • Riflemen are vulnerable to fast firing defenses such as Sniper Towers, Machine Guns, and Flamethrowers, so place them strategically.
  • Cannons and Boom Cannons can easily one-shot kill Riflemen but can be swarmed by large groups of Riflemen so be sure protect them with Sniper Towers, Machine Guns, Flamethrowers, Rocket Launchers or Shock Launchers.
  • Place your Mines well. Groups of them can kill Riflemen quickly.

upgrade

  • There are no visible changes between levels, but each upgrade increases the Rifleman’s hitpoints (by 7%), DPS (by 8%), and training cost.

trivia

  • They appear as the snipers in Sniper Towers. However, their rate of fire is different.
  • During the tutorial, the training time of 5 Riflemen is reduced to 5 seconds, and costs 0 Diamonds to complete.
Unit Size Training Time Movement Speed Attack Range Headquarters Level Required
1 1m Moderate / 220 Medium / 470 1

 

Level Hitpoints DPS Training Cost Research Cost Armory Research Time Instant XP Gain
1 140 30 20 N/A N/A N/A N/A N/A
2 150 32 50 9,500 1 2h 56 14
3 160 35 100 19,500 2 3h 79 17
4 172 38 150 42,000 3 6h 138 24
5 184 41 200 83,000 4 8h 190 30
6 196 44 250 140,000 5 12h 261 37
7 210 48 300 236,000 6 17h 349 43
8 225 52 350 370,000 7 22h 444 50
9 241 56 400 540,000 8 1d 1h 524 52
10 257 61 450 630,000 9 1d 1h 552 52
11 275 66 500 710,000 10 1d 4h 602 55
12 295 71 600 970,000 11 1d 9h 716 61
13 315 77 700 1,320,000 12 1d 15h 856 67
14 337 84 800 1,500,000 13 1d 15h 901 67
15 361 90 900 1,800,000 14 2d 1038 74
16 386 98 1,000 2,480,000 15 2d 5h 1224 78
17 413 106 1,100 2,850,000 16 2d 5h 1304 78
18 442 115 1,200 3,200,000 17 2d 11h 1417 83
19 473 124 1,300 3,800,000 18 2d 13h 1549 84
20 506 134 1,400 4,400,000 19 2d 17h 1690 87
21 542 145 1,500 5,100,000 20 2d 19h 1832 89

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