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Matchmaking

Contrary to common belief, victory points have nothing to do with matchmaking. According to the official definition:

You get new player opponents, referred to as Blackguard mercenaries in game, when exploring the map and as occasional invasions on your map. Your opponents are selected by a matchmaking process that attempts to give you the right level of challenge.

Your opponents are selected from players with a similar matchmaking score. Every time you get a new Mercenary base on your map, either through exploration or invasion, your matchmaking score increases. Using ‘Find new opponent’, Headquarters level, experience level or Victory Points have no effect on your matchmaking score.

Matchmaking score will gradually decrease over time if you have several player opponents on your map. Therefore, if you are regularly matched with opponents you cannot beat, you will eventually get easier opponents. Only active players’ matchmaking score is adjusted down, so leaving the game for a long period of time won’t result in the game getting too easy”

Breaking that down, the only time your matchmaking score depends on your base is when being matched up on other peoples’ maps.

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One comment

  1. Boom Beach matchmaking is totally unfair. If your active, they will stop you dead by placing opponents on your map 5-10 levels higher than you, opponents you have absolutely no chance of beating. Its Boom Beach’s method of SLOWING you down, trying to get you to spend money. Instead it’ll just piss you off. Complain about it to support and you’ll get a reply from some person that doesn’t have good command of your language, they’ll blow you off with generic, scripted replies. They say matchmaking is based on your Victory Point total, if your active? you’ll pay the price. Rarely will you get an opponent with similar Victory Points and a SIMILAR level. Boom Beach instead will tell you that your VP total is too high for someone your level, because they don’t want to make their matchmaking fair, they want you to spend money. Pretty sure it wouldn’t be hard to code in opponents based on Victory Points and a 3 level boundary. They just don’t want to do that.

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