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Loot changes explained

There are many other additions to the art in this patch and several key balance changes – two of which are decreasing the resource reward you get from player bases and slightly decreasing the gold income from freed villages.

Both of these changes have been made to restore some balance to Boom’s Booming economy. We’ve noticed that there is an awful lot of loot floating about in the game – trust us, there is! This is primarily due to how the “Bonus Loot” system works: Bonus Loot is a baseline amount of loot that you see even if your opponent has diddly squat! It was implemented to ensure you always have something to take away from an attack. The amount is determined by your enemy’s defense structure levels and more is added for each extra XP level they have on you. The important thing to note here is that Bonus Loot is created out of thin air – as in it doesn’t come from any player’s storages! This has resulted in there being an abundance of loot in the game and therefore we’re adjusting the system accordingly to restore some of the challenge that has been lost along the way!

As with any important update that is tied so closely to the core workings of the game, the team will be keeping a very close eye on how this affects things. You’re in good hands here, don’t worry!


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