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Landing Craft

“Each landing craft carries a squad of troops for beach assaults. Upgrading the landing craft to carry more troops to the battle!”
LC1 LC11 LC16 LC21 LC22
Level 1-7 Level 8-14 Level 15-20 Level 21 Level 22

summary 

  • A Landing Craft trains troops and holds them ready for deployment.
  • They are used to land, deploy and pick up troops on beaches.
  • When you deploy a Landing Craft, a waving blue flag appears where you tap. The troops will walk to where the flag is before walking to their desired target.
  • Build more Landing Crafts or upgrade them to be able to deploy more troops.
  • Each one can only hold 1 type of troop, so even if there’s space remaining it won’t be filled if that type of troop cannot fit.

upgrade

  • When a Landing Craft is being upgraded, it cannot train new troops, but you can battle with the troops already on it.
  • Each time the Landing Craft is upgraded, the white number on the rear of the craft increases by one. This number corresponds to the total troop capacity of the Landing Craft. Also, its body becomes a bit longer.
  • Initially, the Landing Craft is a platform with blue sides, a ramp, and a cabin with a flag, hatch, and light on it.
  • At level 8, the Landing Craft’s hatch grows taller and changes color, the light grows longer, and the sides of the Landing Craft gain pipes that run down them.
  • At level 15, the Landing Craft is transformed into a lighter-colored hovercraft, as indicated by the black skirt protruding from the bottom and the pair of added propellers on the rear of the craft. Also the Landing Craft’s hatch grows taller.
  • At level 21, the Landing Craft gains dark gray sides and reverts to a platform following the removal of the black skirts from level 15-20 Landing Crafts; however, the propellers change from being fan-shaped to resemble that of a jet. Also, the ramp gains a caution design on the end of it.
  • At level 22, the jet-like propellers turn from blue to black. The metal plates at the back become bigger, and sport caution designs on their perimeters.
  • Although each upgrade increases one unit size, not every upgrade improves your battling ability as much because each Landing Craft can hold only one type of troop. For example, upgrading to level 19, which has the prime number size of 23, barely increases your battling ability other than training one more Rifleman while upgrading to level 20, which has a size of 24, increases your battling ability by a huge amount.

Maximum Number of each Troop for each Landing Craft Level

Landing Craft Level Riflemen Heavies Zookas Warriors Tanks Medics Grenadiers Scorchers Cryoneers
1 5 1 2 1 0 1 0 0 1
2 6 1 3 2 0 1 1 0 1
3 7 1 3 2 0 1 1 0 1
4 8 2 4 2 1 1 1 0 2
5 9 2 4 3 1 1 1 0 2
6 10 2 5 3 1 2 1 0 2
7 11 2 5 3 1 2 1 0 2
8 12 3 6 4 1 2 2 0 3
9 13 3 6 4 1 2 2 0 3
10 14 3 7 4 1 2 2 0 3
11 15 3 7 5 1 3 2 0 3
12 16 4 8 5 2 3 2 0 4
13 17 4 8 5 2 3 2 0 4
14 18 4 9 6 2 3 3 0 4
15 19 4 9 6 2 3 3 0 4
16 20 5 10 6 2 4 3 0 5
17 21 5 10 7 2 4 3 1 5
18 22 5 11 7 2 4 3 1 5
19 23 5 11 7 2 4 3 1 5
20 24 6 12 8 3 4 4 1 6
21 25 6 12 8 3 5 4 1 6
22 26 6 13 8 3 5 4 1 6

trivia

  • The troop capacity of a landing craft is equal to its level + 4, and a Rifleman takes up one space so a landing craft’s troop capacity is also equal to the number of Riflemen the landing craft can hold.
  • The lower-level Landing Craft’s design is based on the LCVP (Landing Craft, Vehicle Personnel) Higgins Boat which was used during World War 2.
  • The level 15-20 Landing Crafts’ design is loosely based on air-cushioned landing craft (a specialized type of hovercraft) used in some modern navies.
  • If an island has 2 landing zones and all of your Landing Craft do not fit on one of them, the left over Landing Craft will land in the other landing zone even if that Landing Craft’s flag is placed in the full landing zone.
  • Aside from the level 2 Landing Craft, the maximum level you can upgrade your Landing Craft to is the same level of your Headquarters.
  • The troops on a landing craft face the rear of the craft when in dock. Foot troops could easily board and then turn about-face, but motorised units like tanks would be reversed on so that they faced the correct direction, as they could not turn round once loaded.

 

Headquarters Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number Available 2 2 2 3 3 4 4 4 5 5 5 6 6 6 6 7 7 7 7 8

 

Building Size
3×3

 

Level Capacity Upgrade Cost Upgrade Time Instant Headquarters Level Required XP Gain
Wood Stone Iron
1 5 150 N/A N/A 3s 3 1 1
2 6 250 N/A N/A 2m 3 1 1
3 7 3,200 N/A N/A 45m 33 3 8
4 8 9,400 N/A N/A 1h 30m 62 4 12
5 9 18,300 N/A N/A 2h 87 5 14
6 10 24,400 4,300 N/A 2h 30m 121 6 15
7 11 37,000 7,400 N/A 3h 157 7 17
8 12 62,000 13,500 N/A 3h 206 8 20
9 13 97,000 23,100 6,200 4h 303 9 22
10 14 154,000 39,000 12,500 6h 422 10 26
11 15 212,000 77,000 22,100 7h 533 11 28
12 16 320,000 151,000 40,000 8h 750 12 28
13 17 460,000 276,000 79,000 10h 1,022 13 34
14 18 640,000 560,000 155,000 12h 1,426 14 40
15 19 1,120,000 850,000 310,000 14h 2,005 15 46
16 20 1,590,000 1,430,000 620,000 16h 2,766 16 54
17 21 2,290,000 1,890,000 1,200,000 18h 3,648 17 58
18 22 2,830,000 2,580,000 1,690,000 20h 4,449 18 60
19 23 3,200,000 3,130,000 2,460,000 1d 5,216 19 61
20 24 3,600,000 3,600,000 3,600,000 1d 4h 6,064 20 66
21 25 3,700,000 4,430,000 4,100,000 1d 6h 6,659 21 68
22 26 4,320,000 5,080,000 4,700,000 1d 8h 7,337 22 70

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5 comments

  1. How many tanks max can a landing craft carry when fully upgraded?

  2. Level 12 can carry 2 tanks.

  3. with which troops I should train in the landing craft.

  4. What level boat do I need to carry two tanks per boat?

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