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Heavy

“The Heavy can absorb a lot of damage and still keep moving forward. He’s happy to shield other troops from fire, and will take a beating to dish one out!”

summary

  • The Heavy is the second troop unlocked in the game.
  • The Heavy is a “meat shield” troop as it has the second highest health in the game.

off_str

  • The Heavy is a great troop to deploy in front of other troops. Although he has low DPS, he is capable of taking hits from Flamethrowers, Mortars, and other defenses.
  • Mines do not have much effect on Heavies, but Boom Mines can be a big problem.
  • They can be heavily damaged by Cannons and Boom Cannons.
  • A great strategy is to have Heavies up front and Zookas behind them. The Heavies take the hits while the Zookas deal the damage.
    • It is very important to direct troops with Flares when using a Heavy + Zooka army. Sometimes, the Zookas might get too close to the Heavies, causing them to be within the ranges of Flamethrowers or Machine Guns.
    • When using this strategy, be careful not to Flare right on a Rocket Launcher (or a Mortar), because the Heavies will walk into the Rocket Launcher’s blind spot, leaving the Zookas vulnerable to the Rocket Launcher’s attacks.
  • Be sure to deploy your other troops (although not Zookas due to their slow movement speed) a few seconds after your Heavies to prevent them from running past the Heavies.

def_str

  • Try to arrange the defenses so that the Sniper Tower and the Machine Gun can aim onto the heavy. Usually 2 sniper towers firing at a single heavy will be able to take him out with little trouble.
  • Try to place your Mines so that Heavies won’t trigger them but other troops will. On the other hand, try to place your Boom Mines so that Heavies will trigger them. In higher levels, this can be difficult, as Boom Mines are also needed to defend against Tanks, which are very different from Heavies.

trivia

  • The Heavy seems to be carrying a modified (and smaller) version of the Machine Gun.
  • The Heavy is the only troop that can move and attack at the same time. However, it typically only begins firing a second or so before it stops moving, and it will remain stationary until its target is destroyed or it is ordered to move via Flare. As such, it does not play a major role in the use of the Heavy.
  • The Heavy has the highest HP out of all the non-mechanized troops.
  • The Heavy’s ammunition resembles real-life pistol cartridges, not machine gun ammo.
  • The Heavy’s bullets spread out instead of being in a straight line but are 100% accurate once he is standing still.
    • When firing at maximum range (while walking forward), some of the rounds can hit buildings touching the back side of the building being shot.
GOOD AGAINST
Sniper Tower Machine Gun Mortar

 

BAD AGAINST
Cannon Boom Cannon

 

Unit Size Training Time Movement Speed Attack Range Damage Radius Headquarters Level Required
4 6m Moderate / 230 Short / 330 20 2

 

Level Hitpoints DPS Damage per Shot Training Cost Research Cost Armory Research Time Instant XP Gain
1 1,000 26 2.6 300 N/A N/A N/A N/A N/A
2 1,080 28 2.8 500 10,400 1 3h 70 17
3 1,166 31 3.1 700 21,800 2 4h 96 20
4 1,260 33 3.3 900 47,000 3 7h 154 26
5 1,360 36 3.6 1,100 94,000 4 9h 208 33
6 1,469 39 3.9 1,400 159,000 5 14h 289 38
7 1,587 42 4.2 1,700 268,000 6 19h 380 45
8 1,714 46 4.6 2,000 420,000 7 1d 1h 486 52
9 1,851 50 5.0 2,400 610,000 8 1d 3h 565 56
10 1,999 54 5.4 2,800 720,000 9 1d 4h 606 56
11 2,159 59 5.9 3,200 800,000 10 1d 8h 660 59
12 2,332 64 6.4 3,600 1,100,000 11 1d 13h 783 66
13 2,518 69 6.9 4,000 1,500,000 12 1d 17h 915 71
14 2,720 75 7.5 4,400 1,700,000 13 1d 20h 984 71
15 2,937 81 8.1 4,800 2,040,000 14 2d 6h 1,136 80
16 3,172 88 8.8 5,200 2,810,000 15 2d 10h 1332 83
17 3,426 96 9.6 5,600 3,200,000 16 2d 12h 1,425 83
18 3,700 104 10.4 6,000 3,600,000 17 2d 19h 1,551 88
19 3,996 113 11.3 6,500 4,300,000 18 2d 22h 1,705 90
20 4,316 123 12.3 7,000 5,000,000 19 3d 1h 1,853 92
21 4,661 133 13.3 7,500 5,700,000 20 3d 3h 1,989 94
22 5,034 144 14.4 8,000 6,300,000 21 3d 5h 2,109 96

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