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Headquarters

“The Headquarters is the nerve centre of your base. Upgrading the HQ unlocks new base buildings and upgrades. If your HQ is destroyed, the attacking enemy wins the fight and can steal your resources. The HQ receives damage whenever one of your base buildings is destroyed.”
HQ1 HQ2 HQ3 HQ4 HQ5 HQ6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
HQ7 HQ11 HQ17 HQ21 HQ22
Level 7-10 Level 11-16 Level 17-20 Level 21 Level 22

Special Headquarters
These Headquarters are owned by certain characters. They have the same mechanics and health as a regular Headquarters.

HQ Terror HQ Hammerman GearheartHQ
Dr. Terror’s HQ Lt. Hammerman’s HQ Colonel Gearheart’s HQ
Level 1-21 Level 1-21 Level 1-21

summary

  • If the Headquarters is destroyed, the attacker wins the battle, the Victory Points, and all of the resources that were at risk.
  • The higher the level your Headquarters is, the more buildings you will unlock.
  • The higher the level your Headquarters is, the higher the level you can upgrade your buildings to.
  • Destroying buildings on a base causes the Headquarters to take damage.
  • At level 13, the Headquarters gains a button that allows you to save base layouts.
    • At HQ level 13, you can save up to 2 layouts. Another slot is unlocked at levels 14, 16, 18, and 20. This means that players can save a max of 6 layouts.

damage

  • When all of the Buildings on a base except for the HQ are destroyed, the HQ will have 30% health remaining.
  • That 70% damage is distributed evenly across all the buildings on the base, so if a base has many buildings, then each building will do less damage.
    • Example: A base has 10 buildings plus the HQ, so each building takes away 7% of the HQ’s total health.
  • The only exception is when there are 3 or fewer buildings on the base besides the HQ. In this situation, the damage that each building deals to the HQ is capped at 20%.
    • Example: A base has 3 buildings plus the HQ, so when those 3 buildings are destroyed, the HQ will have 40% of its health left.
  • These rules do apply to Outposts and Power Cores as well.
  • Indirect damage does not damage a shield from a Shield Generator. Also, a Shield Generator does not block indirect damage.
  • Indirect damage is able to destroy the HQ given that the HQ has already been sufficiently damaged by direct damage.

upgrade

  • When starting your game, the Headquarters appears as a square structure with stone walls, a wooden roof, a small blue flag at the front corner, sandbags lying on the ground and a tripod on the roof.
  • At level 2, the Headquarters gains more sandbags on the ground and on the roof and crates against the wall. A small part of the roof has blue boards.
  • At level 4, more blue boards and sandbags are added to the roof.
  • At level 5, the antenna gains a top, and the front entrance gains a white outline and a wooden door.
  • At level 6, the roof changes entirely, becoming blue entirely except for the center. It gains a pole on top, and the three crates are replaced by one, larger crate.
  • At level 7, the Headquarters gains a blue corrugated metal roof, a hatch on the roof and 3 poles at the back.
  • At level 11, the Headquarters gains reinforced blue steel plating as a roof and a satellite dish on the top. The crate on the side of the Headquarters is now made of olive-colored metal.
  • At level 17, the Headquarters’ satellite dish turns dark grey and becomes bigger, and it gains a signal pole. A lock appears at the front door, and hazard tape is on its bottom. The crate is replaced by 3 orange tubes. A second, smaller floor is added, as evidenced by the windows. The windows on the side are removed.
  • At level 21, the Headquarters becomes taller, gains a new front structure with a second satellite dish, gains new red vents on both sides, and the three orange tubes as well as the sandbags are removed.
  • At level 22, the Headquarters’ satellite dish turns from being spherical to parabolic. Caution designs are found near the edges of the satellite dish. The door turns red, and the front of the HQ is reinforced further.
  • Headquarters that are owned by Lt. Hammerman, Dr. T or Colonel Gearheart do not undergo any visual changes at all.
    • Hammerman’s HQ is a red and gray structure with a red door, four rooms as corners, and a second floor with an antenna.
    • Dr. T’s HQ has a similar design to the level 11 HQ, but the windows and crates are replaced with two green pipes. Instead of a satellite, a rotating porthole-like structure is located on top. The color scheme is gray and purple.
    • Colonel Gearheart’s HQ has the door, satellite, and roof of the level 17 HQ. To its right, a conveyor belt leads to another room that has a gray machine on top. Its color scheme is red and gray.

unlocks

At each new Headquarters level, new Buildings, Troops, and/or abilities are unlocked. This table lists each unlock by Headquarters level.

HQ  Unlocks
1
Residence lvl1
New
Sawmill1
New
GoldStorage 1a
New
SniperTower Lvl 1
New
LC1
x2
GB1
New
Radar lvl1
New
RiflemanIcon
New
Artillery new
New
2
Residence lvl1
x1
WoodStorage 1
New
Vault lvl1
New
SniperTower Lvl 1
x1
Mine 1
x3
HeavyIcon
New
3
Residence lvl1
x1
Mortar Lvl 1
New
Flare
New
4
MachineGun Lvl 1 2014-Dec-12
New
Mine 1
x3
LC1
x1
Armory1
New
Medkit
New
5
SniperTower Lvl 1
x1
Sculptor1
New
ZookaIcon
New
6
StoneStorage 1
New
MachineGun Lvl 1 2014-Dec-12
x1
Cannon Lvl 01
New
Mine 1
x3
LC1
x1
TaskForceBadge
New
7
Residence lvl1
x1
Quarry1
New
GoldStorage 1a
x1
Mortar Lvl 1
x1
Shock Bomb
New
8
WoodStorage 1
x1
SniperTower Lvl 1
x1
Cannon Lvl 01
x1
Mine 1
x3
WarriorIcon
New
9
IronStorage 1
New
Flamethrowerv1b
New
LC1
x1
Submarine
New
10
IronMine1
New
StoneStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
Cannon Lvl 01
x1
BoomMinec
New
Barrage
New
11
Residence lvl1
x1
Cannon Lvl 01
x1
Flamethrowerv1b
x1
Mine 1
x3
TankIcon
New
12
GoldStorage 1a
x1
SniperTower Lvl 1
x1
Mortar Lvl 1
x1
BoomCannon 1
New
LC1
x1
BoomMinec
x1
13
IronStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
RocketLauncher Lvl 1
New
StatueStorage1
New
New
14
WoodStorage 1
x1
Flamethrowerv1b
x1
BoomCannon 1
x1
Mine 1
x3
BoomMinec
x1
SmokeScreen
New
15
Residence lvl1
x1
SniperTower Lvl 1
x1
MedicIcon
New
WeaponLab1c
New
16
StoneStorage 1
x1
MachineGun Lvl 1 2014-Dec-12
x1
Cannon Lvl 01
x1
RocketLauncher Lvl 1
x1
BoomMinec
x1
LC1
x1
GrenadierIcon
New
17
GoldStorage 1a
x1
Flamethrowerv1b
x1
BoomCannon 1
x1
ShockLauncher lvl 1
New
Mine 1
x3
18
IronStorage 1
x1
Mortar Lvl 1
x1
BoomMinec
x1
ScorcherIcon
New
19
Cannon Lvl 01
x1
RocketLauncher Lvl 1
x1
CrittersIcon
New
20
BoomCannon 1
x1
ShockLauncher lvl 1
x1
Mine 1
x3
BoomMinec
x1
LC1
x1
21
BoomCannon 1
x1
ShockMine
x3
22
SniperTower Lvl 1
x1
BoomMinec
x1

trivia

  • To upgrade your HQ to level 4, you need to build the Radar. Similarly, the Radar must be upgraded to level 2 in order to raise the HQ to level 5.
  • A player’s Headquarters can theoretically have up to 1,792,800 health. To reach this number, the player would require a level 22 Headquarters, the best Building Health Masterpiece, 9 of the best Building Health Guardians, and 2 Mark III Shield Generators.
    • This could be increased to a total of 2,865,600 health if all of the Building Health Statues were boosted.
  • When the player attacks either by landing troops or using Gunboat Weaponry, all of the Blackguard villagers will rush into the HQ to hide.
  • If you destroy the HQ right after a Mortar (or any other defense in general) shoots, your troops can still be damaged or destroyed by the fired shell or projectile, even though the buildings have already started to explode. The battle will be won even if the Mortar shell or projectile kills your last remaining troops.
  • If you watch a replay of an attack on one of Lt. Hammerman’s bases, the Headquarters will appear as a normalBlackguard one.
  • There’s an achievement which is called Chain of Command that gives a total of 60 gems upon upgrading the Headquarters to level 20.
Building Size Special Ability
5×5 If destroyed the battle is won

 

Level Health Storage Upgrade Cost Upgrade Time Instant XP Lvl Needed XP Gain
Gold Wood Stone Iron Wood Stone Iron
1 10,000 3,000 2,000 N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 11,000 3,000 2,000 N/A N/A 600 N/A N/A 5m 7 1 1
3 12,000 3,000 2,000 N/A N/A 1,900 N/A N/A 1h 32 1 7
4 14,000 3,000 2,000 N/A N/A 5,900 N/A N/A 2h 62 3 13
5 16,000 3,000 2,000 N/A N/A 13,000 N/A N/A 5h 120 9 17
6 18,000 3,000 2,000 2,000 N/A 25,000 N/A N/A 6h 154 11 19
7 20,000 3,000 2,000 2,000 N/A 33,000 5,800 N/A 7h 198 14 20
8 23,000 3,000 2,000 2,000 N/A 49,000 9,800 N/A 8h 243 16 22
9 26,000 3,000 2,000 2,000 2,000 81,000 17,800 N/A 10h 325 18 26
10 29,000 3,000 2,000 2,000 2,000 126,000 30,000 8,000 12h 437 21 28
11 33,000 3,000 2,000 2,000 2,000 197,000 50,000 16,000 14h 564 24 34
12 38,000 3,000 2,000 2,000 2,000 268,000 97,000 28,000 18h 742 27 37
13 43,000 3,000 2,000 2,000 2,000 400,000 189,000 50,000 22h 988 30 40
14 50,000 3,000 2,000 2,000 2,000 570,000 340,000 97,000 1d 1,290 32 47
15 58,000 3,000 2,000 2,000 2,000 790,000 690,000 189,000 1d 4h 1,762 34 54
16 70,000 3,000 2,000 2,000 2,000 1,350,000 1,020,000 370,000 1d 8h 2,417 37 64
17 85,000 3,000 2,000 2,000 2,000 1,900,000 1,700,000 740,000 1d 12h 3,284 41 73
18 100,000 3,000 2,000 2,000 2,000 2,690,000 2,220,000 1,410,000 1d 16h 4,260 44 77
19 120,000 3,000 2,000 2,000 2,000 3,300,000 3,000,000 1,970,000 1d 20h 5,143 47 81
20 140,000 3,000 2,000 2,000 2,000 3,700,000 3,600,000 2,830,000 2d 5,941 50 83
21 160,000 3,000 2,000 2,000 2,000 4,260,000 4,100,000 3,940,000 2d 4h 6,820 53 85
22 180,000 3,000 2,000 2,000 2,000 4,780,000 4,600,000 4,420,000 2d 8h 7,411 56 87

Economy Buildings

Upgrading your Headquarters unlocks the following number of Economy Buildings; see the page for each building for details.

Headquarters – Maximum Number of Buildings
HQ Level Residences Sawmill Quarry Iron Mine Gold Storages Wood Storages Stone Storages Iron Storages Vault
1 1 1 1
2 2 1 1 1 1
3 3 1 1 1 1
4 3 1 1 1 1
5 3 1 1 1 1
6 3 1 1 1 1 1
7 4 1 1 2 1 1 1
8 4 1 1 2 2 1 1
9 4 1 1 2 2 1 1 1
10 4 1 1 1 2 2 2 1 1
11 5 1 1 1 2 2 2 1 1
12 5 1 1 1 3 2 2 1 1
13 5 1 1 1 3 2 2 2 1
14 5 1 1 1 3 3 2 2 1
15 6 1 1 1 3 3 2 2 1
16 6 1 1 1 3 3 3 2 1
17 6 1 1 1 4 3 3 2 1
18 6 1 1 1 4 3 3 3 1
19 6 1 1 1 4 3 3 3 1
20 6 1 1 1 4 3 3 3 1

Support Buildings

Upgrading your Headquarters unlocks the following number of Support Buildings; see the page for each building for details.

Headquarters – Maximum Number of Buildings
HQ Level Landing Crafts Gunboat Sculptor Radar Combat Academy
1 2 1 1
2 2 1 1
3 2 1 1
4 3 1 1 1
5 3 1 1 1 1
6 4 1 1 1 1
7 4 1 1 1 1
8 4 1 1 1 1
9 5 1 1 1 1
10 5 1 1 1 1
11 5 1 1 1 1
12 6 1 1 1 1
13 6 1 1 1 1
14 6 1 1 1 1
15 6 1 1 1 1
16 7 1 1 1 1
17 7 1 1 1 1
18 7 1 1 1 1
19 7 1 1 1 1
20 8 1 1 1 1

Defense Buildings

Upgrading your Headquarters unlocks the following number of Defense Buildings; see the page for each building for details.

Headquarters – Maximum Number of Buildings
HQ Level Sniper Towers Machine Guns Mortars Cannons Flamethrowers Boom Cannons Rocket Launchers Mines TankMines
1 1
2 2 3
3 2 1 3
4 2 1 1 6
5 3 1 1 6
6 3 2 1 1 9
7 3 2 2 1 9
8 4 2 2 2 12
9 4 2 2 2 1 12
10 4 3 2 3 1 12 1
11 4 3 2 4 2 15 1
12 5 3 3 4 2 1 15 2
13 5 4 3 4 2 1 1 15 2
14 5 4 3 4 3 2 1 18 3
15 6 4 3 4 3 2 1 18 3
16 6 5 3 5 3 2 2 18 4
17 6 5 3 5 4 3 2 21 4
18 6 5 4 5 4 3 2 21 5
19 6 5 4 6 4 3 3 21 5
20 6 5 4 6 4 4 3 24 6

Resource Buildings Max Level By Headquarters

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

Headquarters – Building Max Level
HQ Level Residence Sawmill Quarry Iron Mine Gold Storage Wood Storage Stone Storage Iron Storage Vault
1 2 2 1
2 3 3 2 1 1
3 4 4 3 2 2
4 5 4 4 3 3
5 5 5 5 4 4
6 6 5 6 4 1 5
7 6 6 1 6 5 2 6
8 6 6 2 7 5 3 7
9 7 7 3 7 6 4 2 8
10 7 7 4 1 8 6 4 3 9
11 7 7 5 2 8 7 5 4 10
12 7 8 6 3 8 7 6 5 11
13 8 8 7 4 9 8 7 5 12
14 8 8 8 5 9 8 8 6 13
15 8 9 8 6 10 9 9 7 14
16 9 9 9 7 10 10 9 8 15
17 9 10 9 8 10 10 10 9 16
18 9 10 10 9 10 10 10 9 17
19 10 10 10 10 10 10 10 10 19
20 10 10 10 10 10 10 10 10 20

Support Buildings Max Level By Headquarters

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

Headquarters – Building Max Level
HQ Level Landing Craft Gunboat Sculptor Radar Combat Academy
1 2 2 1
2 2 3 2
3 3 4 3
4 4 5 4 1
5 5 6 1 5 2
6 6 7 1 6 3
7 7 8 2 7 4
8 8 9 2 8 5
9 9 10 3 9 6
10 10 11 3 10 7
11 11 12 3 11 9
12 12 13 4 12 10
13 13 14 4 13 11
14 14 15 5 14 13
15 15 16 5 15 14
16 16 17 6 16 16
17 17 18 6 17 17
18 18 19 7 18 18
19 19 20 7 19 19
20 20 20 8 20 20

Defense Buildings Max Level By Headquarters

Upgrading your Headquarters allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

Headquarters – Building Max Level
HQ Level Sniper Tower Machine Gun Mortar Cannon Flamethrower Boom Cannon Rocket Launcher Mine TankMine
1 2
2 3 1
3 4 2 1
4 5 2 3 3
5 6 4 4 4
6 7 6 5 2 5
7 8 7 6 3 6
8 9 8 7 4 7
9 10 9 8 5 2 8
10 11 10 9 6 3 9 3
11 12 11 10 7 5 11 5
12 13 12 11 8 6 2 12 6
13 14 13 12 9 7 4 2 13 7
14 15 14 13 10 9 5 4 15 9
15 16 15 14 12 10 6 5 16 10
16 17 16 15 14 11 8 7 18 12
17 18 17 16 16 13 9 8 19 14
18 19 18 17 18 14 11 9 20 15
19 19 19 18 19 15 12 11 20 16
20 20 20 20 20 17 14 13 20 16

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One comment

  1. Michael Williams

    What is the combat academy? You need to put the grenadiers and scorcher tanks on here these charts too.

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