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Hammerman Strikes Back


  • This event is unlocked after having built the Weapon Lab.
  • In this event, Lt. Hammerman will appear in a Gunboat north west of your home base on the Archipelago, and you must defend your base against his attack.
  • This event starts at 6 a.m. for your time zone every 6 days and lasts for 21 hours. Note that Daylight Saving Time willaffect Hammerman Strikes Back event times.
  • To win the event, you must successfully defend your base against Lt. Hammerman’s attacks.
  • The event is made up of seven stages. Each stage is harder than the last.
  • Each stage awards one or more Prototype Modules if you successfully defend your base.


  • Every six days, Hammerman appears for the event.
  • In this event, Hammerman attacks your base.
  • There will be seven stages in Lt. Hammerman’s attacks, each stage being tougher than the last one, similar to Dr. Terror.
  • To begin a stage, tap on the Gunboat labelled as “Hammerman’s fleet” that is located near your home base on theArchipelago map.
  • Tapping on his Gunboat will display an info box containing the following information:
    • The Prototype Modules you will receive for winning the stage
    • The troops he will use in the current stage
    • The Statue bonuses that will buff his troops for the stage (if any)
  • To start the stage, press the “Defend” button found within the info box. You will then be able to watch Lt. Hammerman attack your base.
    • The cost to begin a stage is equal to five times your Attack Cost.
  • If you successfully defend against Lt. Hammerman in one stage, you will receive the Prototype Module reward for that stage, and then the next stage will become available to defend against.
  • If Lt. Hammerman’s troops successfully destroy your Headquarters, you can retry and defend again against the same troops.
  • Each stage’s troop configuration, statue bonuses, and troop deployment locations will be the same for everyone.
  • You will have 21 hours to defend against him as many times as possible. There is no limit to how many times you can attempt to defend Lt. Hammerman.
  • If you successfully defend against stage seven, you complete the event, and Hammerman will leave until the next event in six days.


  • When Hammerman attacks, he will send up to 4 waves of 8 Landing Craft of troops.
  • For Hammerman to win, he must destroy your Headquarters.
  • Hammerman will use Gunboat Weaponry.
    • He can use Artillery, Shock Bombs, Barrages, and Critters.
    • He will always aim at the center of a building. This means he will not take advantage of the Artillery’s ability to equally damage multiple buildings.
    • He uses Gunboat Weaponry at the beginning of each wave while deploying troops; he will not support troops with Gunboat Weaponry until he deploys his next wave of troops.
  • The troop deployment locations for a stage are fixed. This means that if you retry a stage, he will deploy each wave of troops in the same place that he did last time.
  • For you to win, you must either defeat all of the troops that Hammerman deploys or keep your Headquarters safe until time runs out.
    • If you fail a defense but defeated part of the troops in one try, these defeated troops come back in the next try, so it is all or nothing.


  • Hammerman’s attacks do not count toward the Strategist Achievement. They instead count toward the Hammer Down Achievement.
    • Similarly, his attacks will not be counted as attacks or raids (or both) in the “Daily Summary” part of the Activity Log.
  • Like Resource Base defenses, Diamonds and Intel are not earned.


Stage Hammerman’s XP Level Number of Waves Statue Bonuses Prototype Module Reward
1 62 1 1
2 65 2 2
3 68 2 2
4 71 3 +4%Damage
5 74 3 +8%Damage
6 77 4 +12%Damage
7 80 4 +16%Damage

One comment

  1. O, come on let’s have another mega crab event it was so much fun when our task force send and send and send their attacks of mega crab event

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