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Defensive Buildings

Barbed Wire

Barbed Wire is a defensive structure that only appears on the Forlorn Hope Operation. Any troops walking in barbed wire will have their movement speed impaired and slowly lose health. Barbed Wire has a base damage per second value of 80, but this damage is often increased by Ice Statues present on the power base. Barbed Wire is an invincible ...

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Shock Mine

“Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.” Shock Mines are traps that will be triggered when troops are sufficiently close to them. Shock Mines are first unlocked upon reaching Headquarters level 21. Shock Mines will shock troops in its area of effect which makes them unable to move or attack. Shock Mines ...

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Shock Launcher

“The Shock Launcher fires shock bombs, similar to those in your Gunboat’s arsenal. Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.” Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8-10 The Shock Launcher is unlocked at Headquarters level 17 and is the final Defensive ...

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Boom Mine

“The Boom Mine stops the enemy in their tracks! Its armor piercing blast does double damage to tanks.“ Boom Mines are traps that will be triggered when troops are sufficiently close to them. The first Boom Mine is unlocked upon reaching Headquarters level 10. Boom Mines have the same function as normal Mines, but they deal much more damage and have a smaller radius. Boom ...

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Mine

“Mines trigger and explode when enemies come close. They deal area damage around them.“ Mines are traps that will be triggered when troops are sufficiently close to it. Mines deal damage to a group of troops. Mines are visible to attackers. Mines reappear after every attack on your base. You never have to rebuild them. Mines are upgraded using the Armory. Ice Statues ...

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Rocket Launcher

“The Rocket Launcher is a long distance artillery piece. It fires a salvo of rockets, followed by a significant reload time.” Level 1 Level 2 Level 3-4 Level 5 Level 6 Level 7-12 Level 13 Level 14 The Rocket Launcher is the second-to-last defense to unlock in the game. It fires a salvo of 6 rockets in quick succession then ...

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Boom Cannon

“The Boom Cannon fires devastating shots but takes a while to reload. Even the strongest armor is no match for the Boom! Deals double damage to Tanks.” Level 1 Level 2-5 Level 6-9 Level 10 Level 11-14 Level 15 Level 16 The Boom Cannon is the sixth defense to unlock in the game. The Boom Cannon is a long-range, single ...

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Flamethrower

“The Flamethrower is a close range weapon that deals huge amounts of damage. It’s especially deadly against massed infantry. Enemies will also burn for a while after being attacked by the Flamethrower.” Level 1 Level 2-4 Level 5-6 Level 7-8 Level 9 Level 10 Level 11 Level 12-13 Level 14 Level 15-17 Level 18 Level 19 The Flamethrower is the ...

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Cannon

“Cannons fire powerful, large caliber shells towards one target at a time. This makes them ideal against heavy and armored enemies, but less effective against massed infantry. Deals double damage to tanks.” Level 1 Level 2-3 Level 4 Level 5 Level 6-9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16-18 Level 19-20 Level 21 ...

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Mortar

“The mortar is an artillery piece that is effective at medium to long range, but can’t target enemies right next to it. Mortar shells explode and deal damage to all troops in the area of effect.” Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9-10 Level 11 Level 12 Level 13 ...

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