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Barbed Wire

Barbed Wire is a defensive structure that only appears on the Forlorn Hope Operation. Any troops walking in barbed wire will have their movement speed impaired and slowly lose health. Barbed Wire has a base damage per second value of 80, but this damage is often increased by Ice Statues present on the power base. Barbed Wire is an invincible ...

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Hero Hut

“Hero Hut houses your hero units. Hero units are powerful special units that can be used in combat.” Derelict Repaired The Hero Hut is a building you can find at the corner of your base that you can repair at Headquarters level 4. It is used to accommodate Heroes. Sgt. Brick is unlocked simply by repairing the Hero Hut while ...

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Hot Pot

“Powerful flamethrower with improved reach. Stays protected in an underground bunker until enemies are in range.” Mark 1 Mark 2 Mark 3 The Hot Pot is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 7 days after it is placed on your base. The Hot Pot is, in essence, a ...

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Grappler

“Shoots a long range grappling hook that pulls a single enemy unit close.” Mark 1 Mark 2 Mark 3 The Grappler is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 7 days after it is placed on your base. Every few seconds, the Grappler will grab the troop that is ...

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Statue Storage

“Store new and promising statues here without activating them, and free the sculptor to work on his next great creation!” Level 1 Level 2 Level 3 Level 4 Level 5 The Statue Storage is a Support Building used to store Statues. Only a Statue that is crafted and standing in the Sculptor can be placed in the Statue Storage. Statues ...

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Mega Core

“There’s no way you can beat me, so why keep trying?” Level 1-5 The Mega Core is the target building on Mega Crab stages similar to the Headquarters on a normal base or thePower Core on an Operation base. This means that if the Mega Core is destroyed, any Buildings left on the base will blow up and you will ...

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Shield Generator

“Generates a force field around the Headquarters that shields it from damage. If the generator is destroyed, the shield dissipates.” Mark 1 Mark 2 Mark 3 The Shield Generator is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 7 days after it is placed on your base. When placed anywhere ...

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Shock Mine

“Shocking! Enemy troops caught in the area of effect are briefly stunned and unable to move or attack.” Shock Mines are traps that will be triggered when troops are sufficiently close to them. Shock Mines are first unlocked upon reaching Headquarters level 21. Shock Mines will shock troops in its area of effect which makes them unable to move or attack. Shock Mines ...

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Prototype Modules

Prototype Modules are used to create Prototype Defenses in the Weapon Lab. They can be obtained by winning attacks. You must have built the Weapon Lab to start collecting Prototype Modules. The only exception to this is the War Factory event. If you win Prototype Modules from the War Factory event, they will be in your Weapon Lab when you ...

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Damage Amplifier

“Amplifies the damage output of all nearby defenses using a high voltage hyperbolic gauss overdrive field.” Mark 1 Mark 2 Mark 3 The Damage Amplifier is a Prototype Defense that is built in the Weapon Lab. Like all Prototype Defenses, it will only last 12 days after it is placed on your base. This device does no damage on its ...

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