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Archipelago

summary

  • The Archipelago is the “map”, where you can see:
    • Bases (NPC and Player)
    • Resource Bases
    • Submarine Dive Points
    • Events
  • From the Archipelago interface, you can also view your Activity Log and your Attack Log.
    • The Activity Log shows Invasions, attacks against your home base and Resource Bases, and more.
    • Your Attack Log shows Attack that you have recently done.

Invasions

  • Every so often, there is a chance that a new opponent will appear on your Archipelago.
  • This chance is affected by the number of bases that you already have on your map.
  • See more about invasions here.

ActivityLogActivity Log

  • When the map is open, a button at the top left corner with three lines will be there. When tapped, the Activity Log appears which you can use to view your Attacks or enemy activity.
  • Activity Log Entries include:
    • Village activity (when you lose a village, either to an NPC or another player)
    • Home Base activity (when you defend your base, or it is successfully raided)
    • Resource Base activity (when you defend one, or one is taken over)
    • Daily Report (showing how many times you have been scouted, attacked, and raided within a 24-hour period)
    • Dive Location Spawns (when a new Dive Location appears)
    • Dr. Terror activity (when he appears on either his Tropical or Volcano base)
    • Lt. Hammerman activity (when his fleet appears)
    • Colonel Gearheart activity (when her War Factory appears)
  • Tapping on an entry in the log will take you to the corresponding location.
    • For example, tapping on ‘Resource base defended’ will take you to the Resource Base that was defended.
  • Each entry has an arrow pointing to the map. A white arrow means you can interact with that island.
    • A “Village lost” slot with a white arrow means you can attack that base. Once you conquer that island, the arrow on the Activity Log will not be white anymore.
    • A white arrow next to a “Home Base Raided” or “Home Base Defended” entry means that you have a reward to claim from it.

My Attacks

  • LogsMyAttacksBy clicking on the arrow on the top-left, you will be shown the Logs available for you to see: one is the Activity Log (see above) and the other is the My Attacks Log.
  • The My Attacks Log show your most recent attacks.
  • My Attacks Entries include:
    • Unsuccessful attacks on bases (has no highlight)
    • Successful attacks on Blackguard Bases or Mercenary Bases(highlighted in blue)
    • Successful attacks on Dr. Terror’s bases (highlighted in purple)
    • Successful attacks on Resource Bases (highlighted in blue)
    • Successful attacks on Hammerman’s HQs (highlighted in red)
    • Attacks on Colonel Gearheart’s War Factories (no highlight)
    • Successful destructions of Colonel Gearheart’s War Factories (highlighted in purple)
  • Similar to the Activity Log, tapping on an entry in the log will take you to the corresponding location.
    • For example, tapping on ‘Destroyed Terror stage 6’ will take you to the location of Dr. Terror at the time of the attack.
  • You will also be shown information about the attack:
    • Troops Deployed
    • Troops Lost
    • Rewards (if the attack was successful)
    • Your offensive Statue boosts at the time
      • Note that the Statue boosts will not appear if no troops were deployed in the attack.

Different Icons

Home Base Player Village NPC Village
Home Base Player Village NPC Village
Wood RB Stone RB Iron RB
Wood Resource Base Stone Resource Base Iron Resource Base

Island Types

  • Mercenary Bases: These bases are other players’ home bases, so unlike Blackguard bases, they have restrictions on what kind and how many Defensive Buildingsthey can have. The loot available varies by how many Resources the player’s vault did not protect at the time you discovered their base.
  • Blackguard bases: These bases are computer generated. They generally have fewer Buildings than a Mercenary base. You can read more about Blackguard bases by clicking here.
  • Resource Bases: These bases can be taken over from other players by destroying the base’s Outpost (similar to the Headquarters). When they are under your control, they deliver Resources to your island on small boats. You can read more about Resource Bases by clicking here.
  • Lt. Hammerman bases: These bases can be found in specific locations on your map. Here, you destroy Lt. Hammerman’s base for lucrative rewards. These bases never respawn once you defeat them. You can read more about Lt. Hammerman bases by clicking here.
  • Dr. Terror bases: Twice a week, Dr. Terror will invade your Archipelago. You can destroy the 20 stages of his base for big resource rewards and Dark Power Stones. You can read more about Dr. Terror bases by clicking here.

Other Points of Interest

  • ChestChests: Small golden chests will sometimes appear when you explore a new section of the Archipelago. They have been known to contain from 1 to 30 diamonds and a Victory Point. These chests reappear every so often around your Archipelago, but these new ones will not contain a Victory Point.
  • Dive LocationSubmarine Dive Points: these are locations where you can send your Submarine to dive for treasure. They look like yellow buoys with a red flag. You can read more about dive points here.

trivia

  • It costs a total of 79,960,800 Gold to explore the entire Archipelago.
  • There is a total of 471 Diamonds to be gained from Chests not counting the ones that respawn.
  • Once a village has been scouted, you can see the resource rewards without having to scout again, the only result of scouting an island.
  • The amount of loot available on a base will not change while it is on your map, but a player’s base design can.
  • The northern part of the Map is filled with Ice Islands which are the only places that Ice Power Stonescan be found. Volcanic Islands are also dotted around the Archipelago which are the only islands where Magma Power Stones can be found.

Archipelago_Map

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3 comments

  1. As sub-zero has said there should be a way to trade items of equal value for example you should be able to trade power stones but you should have to trade an equal amount for example one crystal for any amount of shards and fragments until it would equal one crystal and both side have to agree with the objects being traded but this should only happen amongst task force members

  2. A few enhancements which could make the game more playable:

    1: Why no shield option as in Clash of Clans?
    To get hammered for a massive amount of resources four times within one day, is devastating.

    2: Introducing the “Black Market Trading Station”, so all members of your task force can trade items needed for their development?
    I am lucky enough to be winning plenty items for my weapons lab, yet some other members of my task force are getting nothing.
    I should be able to sell/trade them items they need, for items I need.

  3. Having the Invasions based on Victory Points is hurting the lower levels that are excelling and helping the higher levels that are under-achieving. I am currenlty a level 34 with a level 15HQ. I have 259 vicotry points and I have been raided by 4 level 41s in 24 hours. I find it very disheartening the game play is this way. The only way for me to advance in this game (aside from buying diamonds) is to let it sit idle, put my bass along the beach unguarded and make it even easier for opponents to raid me. This will drop my VPs to a more suitable level. Is this something you want? I propose the Invasions to be based on either HQ level or base level with a +/- 2 differential. This will give players an even playing field and reward those that are skilled within there level. Trying to beat a base or defend from a player who is 7 levels higher than you is impossible. They have much stronger defenses and higher leveled troops along with more landing crafts. I am about to be done with this game if it doesn’t change and I know several others feel the same.

    MoonBounce

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